This policy explains what data is processed in the mobile game Hourloop (the "Game"), by whom and for what purpose. The Game is distributed through Huawei AppGallery and RuStore.
Developer: NeMedi
Studio Contact: nemedistudio@gmail.com
Game Support: hourloop.support@gmail.com
The Game requires no registration and never asks for your name, email, phone number or payment details. Run progress and settings are stored on your device only. The exception is chronites, keys, and banner items: to prevent balance tampering and cheating, they are stored on the game server and linked to a randomly generated player ID rather than to an individual or a permanent device identifier.
Three kinds of data leave your device, and none of them identifies you personally:
| Data | Purpose | Who processes it | Basis |
|---|---|---|---|
| Game progress and settings | retaining progress between sessions | your device only | no transfer takes place |
| Server wallet data: chronite and key balance, transaction ledger, run sessions, obtained items, guarantee counters, Clock Tower runs, weekly best result, and Game+ tier key confirmations | crediting and securely storing chronites, keys and banner items with anti-tamper protection, weekly tower leaderboard, awarding chronites for milestones and keys for Game+ tiers (in Game versions where these mechanics are enabled) | developer (hosted on Yandex Cloud) | necessary for server wallet, banner, Clock Tower, and Game+ rewards |
| Name in the Clock Tower weekly leaderboard, floor and time | displaying the Clock Tower weekly leaderboard (the name is generated by the game and cannot be customized) | visible to other players in the game (developer, hosted on Yandex Cloud) | necessary for the Clock Tower game mode |
| Device advertising identifier (GAID / OAID) | selecting more relevant ads | advertising networks, AppMetrica | your consent. Not sent if you declined or have not answered |
| Technical information: device model, OS and Game version, language, region, IP address, connection type | serving ads, fraud prevention, making statistics work | advertising networks, AppMetrica | legitimate interest: without this information ads and statistics do not function |
| Gameplay events: start and end of a run, defeats, card choices | analysing progression, tuning difficulty and balance | AppMetrica | the developer's legitimate interest in improving the Game |
| Crash data | diagnosing and fixing crashes | AppMetrica | legitimate interest |
The Game processes no payment data: it currently has no in-app purchases.
Device permissions. The Game requires internet access and network state information; without them ads cannot load. In the Huawei AppGallery version, the Huawei ad SDK additionally declares permissions to query the list of installed apps and to install apps: these are part of that SDK and are used by the advertising system itself; the Game does not call them.
The Game never requests access to location, camera, microphone, contacts, photos, files or call logs.
These files live in the app's internal storage, are never uploaded anywhere, and are removed together with the Game:
| What | Why |
|---|---|
| Game progress: in-game currency, purchased and active talents, unlocked abilities, permanent bonuses, Clock Tower weekly record, completed and selected Game+ tiers | so progress survives between sessions |
| Recent run history: outcome, act reached, character stats, upgrades taken | to show you statistics of past attempts |
| Music and sound volume settings, selected language | so you don't have to set them again |
| Your answer about ad personalisation | so you are not asked on every launch |
| Wallet access token with random player ID, last known balance, current Clock Tower week data, and confirmed Game+ tier (reward_auth.json) | to authenticate requests to the game server and display balance and tower week data when offline |
| Pending operations queue: reward claims, purchases, pulls, tower run results, and Game+ tier key claims (reward_pending.json) | to reliably deliver rewards, purchases, pulls, tower results, and key claims to the server once connection is restored |
The Game has no cloud saves for game progress — run progress, talents, and regular gold never leave your device. Chronites, keys, and banner items are stored on the game server (section 4). The statistics in section 6 are not game progress.
In Game versions featuring the banner, chronites, Game+ tiers, and Clock Tower mechanics, the Game communicates with its own server to protect high-value in-game assets against tampering and to power the weekly leaderboard.
What is stored on the server:
Clock Tower weekly leaderboard. Players can view the public weekly leaderboard, showing the top 100 results of the week and your own entry. Each entry contains a generated name, floor reached, completion time, and rank. Your player ID (user_id) and any other details about you are never sent to the leaderboard and are not visible to other players. Player names are not stored in the database: the server computes them on the fly from your player ID using cryptographic hashing (HMAC) in a format such as "Brass Pendulum #4821". It is impossible to recover your player ID from this name. Custom names cannot be entered.
What the server does NOT store: your name, email address, phone number, advertising identifier (GAID/OAID), permanent device identifier (Android ID), device model, or IP address. Server functions do not log player IP addresses; the cloud hosting infrastructure may observe connection metadata solely during active network transmission, and the Game does not retain it.
Where data is hosted: the server is hosted on Yandex Cloud (Russia), processing data solely on behalf of the developer as an infrastructure provider.
Offline operation: without an active internet connection, no data is transmitted to the server, operations are queued locally on the device, and chronites or pulls are not processed until connectivity is restored.
The Game uses:
To select and deliver ads, and to prevent fraud, these networks may process:
The Game's developer does not receive this data and has no access to it — it goes directly to the advertising networks and is processed under their own terms; links are in section 7.
Ad personalisation is your choice. On first launch the Game asks whether the advertising networks may use your device advertising identifier to pick more relevant ads:
You can change your mind at any time: Settings → the relevant-ads toggle. The networks are also given a content rating: the Game carries a 12+ rating (China 12+, Brazil A14, other regions 12+), and ads unsuitable for that age should not be shown.
The Game sends anonymous gameplay statistics to the AppMetrica analytics service (owned by Yandex). This data is used to tune difficulty and balance, and to assess the effectiveness of advertising campaigns.
What the service collects on its own, without the Game's involvement:
What the Game sends as its own events:
The statistics do not contain your name, email, phone number, any text you have typed, the contents of your device, or data about your location: location collection is disabled in the Game. Country and region are approximated by the service from your IP address.
Your device advertising identifier (GAID / OAID) is passed to AppMetrica only if you agreed to ad personalisation (see section 5). If you declined or have not answered, the identifier is not passed.
The developer has access to this data in the form of reports. It cannot be tied to a particular person: the Game holds no information identifying you.
Data is never sold and is shared with no one except the companies listed below, each of which processes it under its own policy:
| Recipient | What it receives | Policy |
|---|---|---|
| Yandex (Yandex Mobile Ads and AppMetrica) | the data in sections 5 and 6 | yandex.com/legal/confidential what AppMetrica collects |
| Huawei (Petal Ads) — AppGallery version only | the data in section 5 | consumer.huawei.com/privacy |
| VK (VK Ads) — RuStore version only | the data in section 5, through Yandex mediation | help.mail.ru/legal/terms/adsvk/privacy |
Game server infrastructure. The database and backend wallet services are hosted on Yandex Cloud (Yandex Cloud LLC, Russia). Yandex Cloud operates strictly as a cloud hosting provider processing data on instructions from the developer. Player data is not sold or shared with third parties.
Transfers outside your country of residence. Yandex and VK are Russian companies; Huawei is a Chinese one. By installing the version of the Game for the corresponding store, you accept that the data listed above may be processed in those countries under the policies of the named companies.
Beyond this, data may be disclosed where required by law or in response to a valid request from a competent public authority.
The Game is not specifically directed to children: it targets a general audience and carries an official age rating of 12+ based on its content, not on its intended audience. It collects no personally identifying information. The "child-directed app" flag is not sent to the advertising networks; the 12+ content rating is sent instead (section 5).
If the set of services used by the Game changes, this policy is updated and the date at the top is revised. The current version is always available at this address.
Studio contact and privacy inquiries: nemedistudio@gmail.com
Hourloop player support: hourloop.support@gmail.com